spacemonsters.co.uk Report : Visit Site


  • Ranking Alexa Global: # 9,984,354

    Server:Apache...
    X-Powered-By:PHP/5.6.39

    The main IP address: 217.160.0.209,Your server Germany,Karlsruhe ISP:1&1 Internet AG  TLD:uk CountryCode:DE

    The description :exploring arcade game design with html5, javascript and phonegap...

    This report updates in 25-Jan-2019

Created Date:2010-02-05
Changed Date:2016-02-04

Technical data of the spacemonsters.co.uk


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host spacemonsters.co.uk. Currently, hosted in Germany and its service provider is 1&1 Internet AG .

Latitude: 49.004718780518
Longitude: 8.3858299255371
Country: Germany (DE)
City: Karlsruhe
Region: Baden-Wurttemberg
ISP: 1&1 Internet AG

the related websites

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache containing the details of what the browser wants and will accept back from the web server.

X-Powered-By:PHP/5.6.39
Transfer-Encoding:chunked
Content-Encoding:gzip
Keep-Alive:timeout=15
Server:Apache
Connection:keep-alive
Link:; rel="https://api.w.org/", ; rel=shortlink
Date:Thu, 24 Jan 2019 22:33:50 GMT
Content-Type:text/html; charset=UTF-8

DNS

soa:ns1111.ui-dns.org. hostmaster.1and1.co.uk. 2016040407 28800 7200 604800 300
ns:ns1111.ui-dns.com.
ns1111.ui-dns.org.
ns1111.ui-dns.de.
ns1111.ui-dns.biz.
ipv4:IP:217.160.0.209
ASN:8560
OWNER:ONEANDONE-AS Brauerstrasse 48, DE
Country:DE
mx:MX preference = 10, mail exchanger = mx01.1and1.co.uk.
MX preference = 10, mail exchanger = mx00.1and1.co.uk.

HtmlToText

about developer diary in search of space monsters exploring arcade game design with html5, javascript and phonegap about developer diary about developer diary wordpress not displaying images ok, so i don’t very often get to grumble about wordpress as it’s a fine bit of software that saves a ton of time. but i recently found that following an update to jetpack images failed to display. i tried a ton of stuff and found that flicking a switch in the jetpack settings helped. no idea why. hope it helps some other poor sod in the same predicament. share this: click to share on google+ (opens in new window) click to share on linkedin (opens in new window) click to share on twitter (opens in new window) click to print (opens in new window) click to share on reddit (opens in new window) click to share on facebook (opens in new window) like this: like loading... posted by mark / november 16, 2017 / 0 comments / tagged with images , media , wordpress / posted in writing kyle comet and the toxic laboratory a quick update to say that a new game is on the apple ios appstore. kyle comet is a young space hero that i once wrote a story about and self published. you can find it on amazon here . (https://www.amazon.co.uk/secret-planet-x-mark-wilcox/dp/1326413090) i always wanted to create a series of games featuring a young space cadet type hero. the premise of the game is pretty straight forward; shoot, jump and collect the goodies. i guess it’s an endless runner in that there is no structure to the game other than throwing obstacles down in front of you as you run. this is deliberate. akari took a lot of work in developing the level structures and writing the tools to craft all of that. i wanted a break from that style of development. jetpack joyride provided a little inspiration for kyle. it’s a game i’d played and enjoyed for some time. even down to the cute and cartoony visuals. but my visual style is more of a pixel art style. with the toxic laboratory i wanted every element to be fun. the jump > shoot dynamic was something i’d used before and enjoyed. it allows for the game being operated with a single tap to the screen. as you tap the character jumps and shoots simultaneously. the first tap is a tiny jump but if you follow it up quickly with a second tap the character effectively takes off. having mastered that dynamic i drew a jetpack onto the character’s back and added smoke puffs to help illustrate the action. once kyle’s character is off the ground you can ‘fly him’ for quite a stretch. which is pretty cool as there’s plenty of floating goodies to collect. a follow up to the toxic laboratory is in development just now; kyle comet and the lost moon. the lost moon adds platforms and more of a platformer mentality to the action. kyle comet and the toxic laboratory is available now on the ios appstore . share this: click to share on google+ (opens in new window) click to share on linkedin (opens in new window) click to share on twitter (opens in new window) click to print (opens in new window) click to share on reddit (opens in new window) click to share on facebook (opens in new window) like this: like loading... posted by mark / november 16, 2017 / 1 comments / tagged with app store , arcade game , ios / posted in arcade games , developer diary , ios app store , mobile , phonegap akari demo v0.1.25 video i wanted to look at a new style for the title screen and ‘death intermissions’. ultimately this style has been rejected but it’s always worth sharing them for posterity! share this: click to share on google+ (opens in new window) click to share on linkedin (opens in new window) click to share on twitter (opens in new window) click to print (opens in new window) click to share on reddit (opens in new window) click to share on facebook (opens in new window) like this: like loading... posted by mark / may 2, 2017 / 0 comments / tagged with youtube / posted in in-game video staying true to the golden days of the videogame arcade in modern mobile gaming if you were a kid in the late 1970s and early 1980s you’ll no doubt remember the wonderyears of the videogame arcades. the thrills of the new technology that provided hours of fun for us young gamer geeks was mesmerising. these were the star wars years. science fiction had finally become mainstream and was in the mind of every kid. to be able to visit the arcades and drop a coin to blast everything to hell was the ultimate thrill. we were all luke skywalker and han solo. but what was it about those days, the games and their magic that endures and why have we built our business around maintaining the ethos of those early, pioneering days in gaming? nostalgia? this isn’t nostalgia. that’s important. nostalgia is a fine thing but for us it’s much, much more than that. sure there’s a buzz in reliving and recreating the game thrills of our youth. there’s always an inevitable thrill in regressing as you get older. but the key thing here is that there are aspects to ‘retro’ gaming that are entirely relevant to the modern mobile gamer. not least the ability to be able to pick up a game, have a ‘go’, succeed or fail and then put the game down in the knowledge that next time you pick it up the same challenges will be presented to you without the added blag of being repeatedly sold to. better yet you can be sure to test yourself against your (and your friends) past achievements via such mechanics as a high score table or achievements matrix. it is indeed a decidedly retro thing. there’s a charm to it that has been somewhat eroded over generations of advancing technology. the limitations of a colour palette and small screen resolution forced some ingenious design decisions and pushed the artist in particular, into creating some wonderful effects. retro for us is defender but it’s also out run or even doom. retro for you may be more relatively recent titles such as grand theft auto 3. it matters not. the point is that there was a charm in the ingenuity of designing within limitations be they graphical or processor. mobile devices are phenomenally powerful in terms of their graphical capability and raw horsepower, but they come with their own challenges for designers in terms of their physical size and limited control options. this, for us, is hugely attractive as designers and artists. we want to try and map aspects of the classic arcade game experience onto modern mobile gaming. annoyances the modern game scene is driven by the desire to sell once and sell again actually within the game experience. we don’t much like this trend. not necessarily because it wasn’t prevalent in the ‘golden days’ (you can be sure that if it was possible back then it would have been done) but because it’s a distraction from the thrill of the game. monetising your games is important from a business sense but ramming it down your audience’s throat is ugly and unattractive. if there’s one thing that annoys us as gamers it’s sitting down to enjoy a game only to be presented with a full screen advert and a tiny (x) to close and progress. for us it then becomes less about you the gamer and more about ‘we’ the business trying to earn a buck. if there’s another thing that annoys us it’s not being able to get into a game without the tiresome ‘this is how you play the game’. you’ve seen it before, you click play and then you have 5 minutes of a greyed screen with highlighted pointers for how you actually play the damned thing. then, if all of that isn’t bad enough, you’re playing your game in the company of a 1/5th screen height persistent advert. it’s ugly, intrusive and not at all what we want as gamers. as gamers we want to play. pure and simple. we have our game and we want to play it and use our own intelligence and intuition to get us through. identifying these things was key to establishing our plan, or promise, if you like. our promise so our ethos, our promise to the gamer, is that you will pay once for the game (£0.99, for example) and then pl

URL analysis for spacemonsters.co.uk


http://www.spacemonsters.co.uk/category/video-game-market/
http://www.spacemonsters.co.uk/category/mobile-performance/
http://www.spacemonsters.co.uk/wp-content/uploads/2017/11/imagesnotloading-wp-1.png
http://www.spacemonsters.co.uk/tag/wordpress/
http://www.spacemonsters.co.uk/category/mobile-web-gaming-portal/
http://www.spacemonsters.co.uk/category/random-thoughts/
http://www.spacemonsters.co.uk/2017/04/staying-true-to-the-golden-days-of-the-videogame-arcade-in-modern-mobile-gaming/
http://www.spacemonsters.co.uk/2017/05/akari-demo-v0-1-25-video/?share=reddit
http://www.spacemonsters.co.uk/category/sprites/
http://www.spacemonsters.co.uk/2017/05/akari-demo-v0-1-25-video/
http://www.spacemonsters.co.uk/tag/json_encode/
http://www.spacemonsters.co.uk/2017/05/akari-demo-v0-1-25-video/?share=facebook
http://www.spacemonsters.co.uk/category/html5/
http://www.spacemonsters.co.uk/2017/04/staying-true-to-the-golden-days-of-the-videogame-arcade-in-modern-mobile-gaming/?share=google-plus-1
http://www.spacemonsters.co.uk/tag/app-store/
amazon.co.uk
spacemonstergames.co.uk

Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;


Domain name:
spacemonsters.co.uk

Registrant:
Mark Wilcox

Registrant type:
UK Individual

Registrant's address:
The registrant is a non-trading individual who has opted to have their
address omitted from the WHOIS service.

Data validation:
Nominet was able to match the registrant's name and address against a 3rd party data source on 27-Oct-2015

Registrar:
1 & 1 Internet SE [Tag = 1AND1]
URL: https://www.1and1.co.uk

Relevant dates:
Registered on: 05-Feb-2010
Expiry date: 05-Feb-2018
Last updated: 04-Feb-2016

Registration status:
Registered until expiry date.

Name servers:
ns67.1and1.co.uk 217.160.80.173 2001:08d8:00fe:0053:0000:d9a0:50ad:0100
ns68.1and1.co.uk 217.160.81.173 2001:08d8:00fe:0053:0000:d9a0:51ad:0100

WHOIS lookup made at 16:24:18 08-Jan-2018

--
This WHOIS information is provided for free by Nominet UK the central registry
for .uk domain names. This information and the .uk WHOIS are:

Copyright Nominet UK 1996 - 2018.

You may not access the .uk WHOIS or use any data from it except as permitted
by the terms of use available in full at http://www.nominet.uk/whoisterms,
which includes restrictions on: (A) use of the data for advertising, or its
repackaging, recompilation, redistribution or reuse (B) obscuring, removing
or hiding any or all of this notice and (C) exceeding query rate or volume
limits. The data is provided on an 'as-is' basis and may lag behind the
register. Access may be withdrawn or restricted at any time.

  REFERRER http://www.nominet.org.uk

  REGISTRAR Nominet UK

SERVERS

  SERVER co.uk.whois-servers.net

  ARGS spacemonsters.co.uk

  PORT 43

  TYPE domain

OWNER

  ORGANIZATION Mark Wilcox

TYPE
UK Individual

ADDRESS
The registrant is a non-trading individual who has opted to have their
address omitted from the WHOIS service.
Data validation:
Nominet was able to match the registrant's name and address against a 3rd party data source on 27-Oct-2015

DOMAIN

  SPONSOR 1 & 1 Internet SE [Tag = 1AND1]

  CREATED 2010-02-05

  CHANGED 2016-02-04

STATUS
Registered until expiry date.

NSERVER

  NS67.1AND1.CO.UK 217.160.80.173

  NS68.1AND1.CO.UK 217.160.81.173

  NAME spacemonsters.co.uk

DISCLAIMER
This WHOIS information is provided for free by Nominet UK the central registry
for .uk domain names. This information and the .uk WHOIS are:
Copyright Nominet UK 1996 - 2018.
You may not access the .uk WHOIS or use any data from it except as permitted
by the terms of use available in full at http://www.nominet.uk/whoisterms,
which includes restrictions on: (A) use of the data for advertising, or its
repackaging, recompilation, redistribution or reuse (B) obscuring, removing
or hiding any or all of this notice and (C) exceeding query rate or volume
limits. The data is provided on an 'as-is' basis and may lag behind the
register. Access may be withdrawn or restricted at any time.

  REGISTERED yes

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